I make things. Cofounder of Innersloth. Responsible for Henry Stickmin and Among Us.
Age 34
Design + Animation
Seattle
Joined on 12/14/07
Posted by PuffballsUnited - December 30th, 2018
Hey guys. Been a while. Here's some things.
Among Us has jumped in player-count over the holidays so that is super exciting! If you haven’t played it give it a try! It’s free on mobile or you can get it on steam! For those that don't know check out the previous news post.
The Henry Stickmin Collection, moreover the finale (Completing the Mission), is moving along. Though to be honest, the past 4 months or so have been really bad in terms of productivity. I’ve been dealing with some health and depression issues that I’m slowly working out. I don’t want to get too personal on here so I’ll leave it at that. The game is about 25% done but I have not been getting as much work done as I could. I don’t want to say anything about a release date until I get into a more stable workflow.
On a lighter note, I’m curious how you guys feel about spoilers for Completing the Mission. I’m pretty secretive about any information for this game because I think it will be better if things are surprising, but I wonder how much I should reveal. Stuff like the plot or number of endings. Should I reveal any of that? It still feels like there’s so much left that I don’t want to hype people up too early. I feel bad making a new post with no new information though, since it’s been about six months since any new CtM info. So I'll leave you with this teaser.
Posted by PuffballsUnited - November 16th, 2018
I haven't mentioned this once here, but if you follow me on Twitter you probably know about it. I worked on a game called Among Us! for those that don't know, I cofounded a company called Innersloth and we just released the new game today!
https://www.youtube.com/watch?v=NSJ4cESNQfE
You and your crewmates are in a spaceship, and you gotta fix it up so you can get back home. However, one of you is an alien impostor, bent on killing everyone on the ship. It's a multiplayer game that you can play with randoms online, but the true best experience is playing with a bunch of friends and using discord or skype to chat! We just released on Steam today! If you want to give it a try before you buy it's also free on mobile (with ads).
https://store.steampowered.com/app/945360/Among_Us/
Let me know what you think! We've been working on this game for nearly a year now! It's really exciting to finally launch! Having a game on steam has been a big dream of mine so it's really cool to take that step!
Posted by PuffballsUnited - August 27th, 2018
Breaking the Bank came out 10 years ago today! Wow, time flies! To celebrate I’m gonna show a buncha stuff from the remastered version of Breaking the Bank!
It should be noted, ONLY BREAKING THE BANK IS GETTING COMPLETELY REDONE. The other games are only getting visual and sound updates. The animation will not be redone because that would just take way too long...
So, I started Breaking the Bank for fun in my High School Computer Graphics class. It wasn’t for class or anything I had just finished my other projects. It ended up getting buried for a while though and I didn’t really work on it until after I graduated.
I released it in August, but it didn’t really gain much popularity until April the next year. I had submitted it to get approved for ads and someone ended up frontpaging it! It was the first time anything I ever made had been on the frontpage, and it helped fuel the motivation to work on Escaping the Prison.
Now to get into some of the fun stuff! Here’s the sound test I did to figure out the voices for the two armored truck drivers’ voices.
Here’s how that scene looks in the new game:
I wanted to try something new with the camera angle. I’m thinking a lot more about composition now so you should expect to (hopefully) see more interesting shots in Completing the Mission. I ended up rerecording these lines because the sound quality was so bad, but I tried to keep it as close as possible. It should be noted that I’ve only rerecorded about 4 lines in EtP and StD.
I’ve learned how to use colors better, and how to make structures look more interesting.
Making the text white with a border really helps it be easier to read. I also moved the icons around a bit to help with readability as well. I didn’t want grey over grey. They also all have rollover animations :D
Just throwing this in for fun to compare!
Even the animation has come a long way! Squash and stretch can do wonders!
Finally, I’ll leave you with this sneak peek!
This fail is completely different from before! The fails are gonna be pretty similar, but most have been tweaked in some way. The Shovel is completely different as well as just one other fail.
Well that about wraps it up. When I made this game I NEVER expected it to become a series, or even take off the way it did! I've been super lucky that I've been able to keep making games, and Newgrounds has been a big part of that! Here's hoping I can give the series a proper ending with Completing the Mission!
Thanks everyone!
Posted by PuffballsUnited - May 22nd, 2018
That's right! The last game in the Henry Stickmin series is called Completing the Mission! In case you're not aware, I've been working on the Henry Stickmin Collection, a collection of remastered games, including a final episode. If you want more information you can peruse some previous news posts. Well, It's high time I give you guys an update on progress!
to be honest, I'm behind :(
but to make up for it here's a screenshot!!
You might've seen this if you went hunting for the leak when I tweeted about it, but now the fail's outta the bag! (I know the map button is not ready yet but pls use your imagination).
So yeah, progress has unfortunately been slow. I haven't been able to put in as much time as I'd like but I'm figuring it out. As for what this does to the release date... I don't really know yet. Once I get into a really good rhythm it'll be easier for me to judge it. To give you some numbers, I'm 21 fails in, so already farther than an Escaping the Prison. I don't have an official planned total amount of fails yet. Some of them haven't even been written!
What's that? You want MORE information? Alright, alright here you go. Completing the Mission is planned to be AROUND 3 times bigger than Fleeing the Complex. That's a lot of paths! Yep, that's what happens when every ending is canon! Also, don't worry, a lot of your favorite characters will definitely be making a return. This includes Ellie, and Charles, as well as many others! I don't wanna give away too much though, there's still a long time to wait until it comes out. Gotta pace myself with the information i reveal.
Let's see if I can dig up something else cool to show. Ah here we go, have some of these.
And here, watch this thing too. It doesn't loop well, but it's fun to compare! :) If you listen carefully (maybe with headphones) you can hear I updated all the sounds and added ambience. This has been done to every game.
Posted by PuffballsUnited - January 3rd, 2018
It's time for a New Years update!
2017 for me was spent remastering all the old Henry games, to be put into the Henry Stickmin Collection. The remastering is basically done (There's still some polish needed but all the heavy lifting is done). I've begun work on the final Henry Stickmin game, which should be 3 times bigger than Fleeing the Complex:
CtM
To clarify, the remasters and the new game will all be part of the collection.
The most common questions I've gotten are, when is it going to be released and how much will it cost?
Those are pretty hard to answer. I can't really give solid answers to either. I've tried to to a time estimate on how long it will take and that puts me at an OPTIMISTIC 1.5 years from now. Sorry.
As for price, it's hard to say until it's done. I want the price to be something that feels worth it. I'd be interested in hearing what you guys would think is a fair price.
Well that's all I got. Looking forward to making 2018 awesome!
Posted by PuffballsUnited - October 9th, 2017
It's time for another update! If you're not aware I'm working on remastering the old Henry games, as well as making one final game in the series. It's planned to be released on Steam. You can get more details here. In terms of progress, I've made it all the way to Fleeing the Complex now. FtC is much faster to remaster cuz it doesn't need as much work. This means I should be able to start the new game soon, which makes me really excited! Now I wanna show some more side-by-side comparisons cuz I think they're fun! :D
Some rooms in ItA got complete redesigns. This is one of the bigger ones.
Apparently safety was no concern to the Toppat Clan back in the day.
Did you know? Snow is infact not gray. Also the background has paralax now but you can't see that in a still picture. Also you get to see the new skip button design.
It's amazing what a bit of color will do.
Even though it's the newest one, some of the backgrounds might still get a slight touch up.
And here's a bonus image from Infiltrating the Airship. It's the sketch layer of one of the redesigned rooms, maybe you can guess which one?
As usual, some of these images have already been posted on Twitter so if you follow me there you would've seen them earlier!
Posted by PuffballsUnited - June 19th, 2017
Alright I figured it's time for an update. I've been working hard on remastering the old Henry games. I should clarify, remastering means I'm redoing all the bacgkrounds (not sure about FtC) as well as updating all the SFX. I'm not gonna be messing around with animation really. If you're not sure what I'm talking about you can read the previous news post here!
Anyways I wanted to show some progress!
The aspect ratio is being updated to a modern widescreen. This is most noticeable in the older games.
I realized that nighttime looks different than daytime. Also if you follow me on twitter you would've already seen this one ;)
Now the museum looks more like a museum, and less like a parking garage.
I didn't think ItA was gonna need that much work but I was wrong. The airship is gonna have a bit more style on the inside now.
Alright I'll throw in a bonus too! I don't wanna give away everything but I'm pretty proud how a lot of these are turning out.
As of now I've finished Breaking the bank and the backgrounds for EtP and StD. Currently working through ItA. Not sure if FtC will be faster or not because I'm not sure how little I can get away with doing for the backgrounds. I know the colors need to be touched up but maybe that's it? We'll see when I get there.
Well that's it from me for now. I post on twitter way more than here so follow me there if you want more frequent updates! And thanks for sticking around throughout the whole series. I really do appreciate it.
Posted by PuffballsUnited - January 4th, 2017
It's a new year and I'm getting into the swing of things! I've started working on the 6th Henry game! I've been holding off on saying too much about it because it's still in the early process but I don't wanna keep you guys too much in the dark. Here's the general plan, but keep in mind that things could definitely change!
This may be sad to hear, but the 6th game is planned to be the last one in the series. I want to do something big to really wrap it all up. I want to put all the games in one place so they make a complete experience. I want to make the Henry Stickmin Collection, and I want to put it on steam!
The Henry Stickmin Collection will include all the older games, as well as the finale and maybe some secrets ;)
Breaking the Bank will be completely remade from scratch. It was too old and far back to salvage. Actually this step is already complete :E
The other games will not get completely remade. Instead I'll only touch up the backgrounds and other art assets, as well as improve the audio quality. I don't want to have to reanimate anything from those games but I may touch up a few things that bug me. This may feel very George Lucas but I feel like it's something I should do to make the collection feel more solid, since it kinda spans almost 10 years of work.
The 6th Henry game is gonna be the finale of the entire series, as such it's planned to be pretty big. So far it's looking to be 3 times bigger than Fleeing the Complex! It's still in the planning stages but I've got a lot of it written down. I won't start working on the finale until the previous games have been updated. The Henry Collection will probably take a really long time to complete.
Unfortunately this means the 6th Henry game, won't be available on Newgrounds or any of the online game sites. The file would become too big and unstable to work in. It does make me kinda sad because releasing on NG has always been one of my favorite parts of making the games. I want to thank everyone that has enjoyed the games and has supported me over the years! It means a lot to me :)
Also, keep in mind that I am not very far along so a lot of things could change. I just wanted to keep you guys in the loop a bit.
Now what does this mean for Deitied? (Deitied is the other game I've been working on with Forte). We have decided to put it on hiatus for a while. It has been pretty difficult for us to play test it since we live 4 hours away from each other. We found that it became difficult for us to nail down a direction for the game when we can only play against each other once every quarter. I am planning on moving at some point this year and we will end up living a lot closer together. Once this happens we will resume work on Deitied. For now I will be working full time on the Henry Collection. Once we pick back up on Deitied that doesn't mean I fully stop working on Henry but the workload will slow down until Deitied finishes.
Well that's it!
Posted by PuffballsUnited - November 22nd, 2016
So I've been working on this game called Deitied for a while now. Been making it with my friend Forte. The games coming along quite nicely and I'm super excited for people to play it! It's undergone a lot of changes throughout it's lifetime and is already looking way different than in the trailer. I want to link to the greenlight, but at the same time, so many of the images are already outdated/updated in the current build. We wanted to have the game done by the end of the year, but it's becoming apparent that is definitely not going to happen. We'll continue to chug along on it.
Now to answer a question that I keep getting about the Henry Series. WHEN IS THE 6TH HENRY COMING? IS THERE BE ONE?
Yep.
I've started planning the 6th Henry game. I don't wanna say too much becuase it's in the very early stages still, but, if plans go according to.. plan, this will be a huge game. I'll announce more as it comes along. It is probably going to take at least more than a year, maybe 2(?) to finish so don't hold your breath.
So the plan is for me to work on Henry when there is a lull on work for Deitied. Deitied SHOULD come out before Henry.
So that's it from me! As usual, I'm pretty active on Twitter so follow me there for news! I'm gonna make an effort to post images of what I've been working on as frequently as possible!