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I make things. Twitter - @PuffballsUnited

28, Male

Design + Animation

Seattle

Joined on 12/14/07

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PuffballsUnited's News

Posted by PuffballsUnited - 1 month ago


Hey guys! The Announcement Trailer for the Henry Stickmin Collection just released!

Feels kinda shitty posting a YouTube link here but... It also feels weird to post a trailer to Newgrounds so... I dunno.


https://www.youtube.com/watch?v=-3KKZebLYp4


Make sure you wishlist the game so you don't miss it when it comes out!

https://store.steampowered.com/app/1089980/The_Henry_Stickmin_Collection/


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Posted by PuffballsUnited - July 5th, 2019


Completing the Mission just hit 50% completion! This feels like a good time to launch the steam page!

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https://store.steampowered.com/app/1089980/The_Henry_Stickmin_Collection/


Here's a recap for those who don't know. The Henry Stickmin Collection contains:

-Breaking the Bank, completely redone (No new choices)

-Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, and Fleeing the Complex with remastered backgrounds and audio.

-Completing the Mission, a new game, and the final game in the series! (It's planned to be about 3x bigger than FtC)


The release date is not set in stone, but aiming for summer 2020! :o (As long as I can stay on track!) The price will be selected once the release is closer.


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Posted by PuffballsUnited - April 17th, 2019


So, I missed it by a few days cuz I was out of town but the 9-year anniversary of Escaping the Prison happened recently! To celebrate I’m posting a bunch of things from the remaster of the game. I did this with Breaking the Bank’s anniversary as well!


For those that don’t know, I’m working on a Henry Stickmin finale called Completing the Mission. It will be released on steam in the Henry Stickmin collection, which also features remastered versions of all the games.


I’ll start off with some images!


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You might’ve seen this one in a previous newspost but here it is again! I’ve improved on picking colors. Also shading heads.


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This is one of the most improved rooms. Everything just looks nicer, and not a grey concrete cube.


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The door moved! Also you can see how the colors do so much! Better looking police hats too ;)


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Here’s another one that just has too much to even talk about. Notice how the new widescreen format lets you see a lot more of the sides!


Now for some more intense reveals!


Here’s a comparison of the Opacitator scene! Notice how the sound has been improved. Every room has slight background noise. Also notice that I have not updated any of the animations! That would take way too long.


Finally, here’s the big sneak peek!


Lots of things with this! I had to rerecord the cops’ first lines because the original had some annoying background fuzz, but I still tried to make them sound exactly the same. I also wrote my own score for the intro music. Some other songs will be different as well, for one reason or another. Also, I’ve improved the look of the buttons. Oh, I forgot to record it I guess, but all the buttons in Escaping the Prison now have animated rollovers like the newer games. That will be a reveal only in words!


When I made this game I never expected it to turn into a series. I was inspired by a comment my friend left on Breaking the Bank "Better luck getting out of prison then". People liked the games, so I kept making more! It's been a long journey and I'm hoping I do the series justice with Completing the Mission! It'll release someday >:)


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Posted by PuffballsUnited - February 15th, 2019


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116

Posted by PuffballsUnited - December 30th, 2018


Hey guys. Been a while. Here's some things.

Among Us has jumped in player-count over the holidays so that is super exciting! If you haven’t played it give it a try! It’s free on mobile or you can get it on steam! For those that don't know check out the previous news post.

 

The Henry Stickmin Collection, moreover the finale (Completing the Mission), is moving along. Though to be honest, the past 4 months or so have been really bad in terms of productivity. I’ve been dealing with some health and depression issues that I’m slowly working out. I don’t want to get too personal on here so I’ll leave it at that. The game is about 25% done but I have not been getting as much work done as I could. I don’t want to say anything about a release date until I get into a more stable workflow.

On a lighter note, I’m curious how you guys feel about spoilers for Completing the Mission. I’m pretty secretive about any information for this game because I think it will be better if things are surprising, but I wonder how much I should reveal. Stuff like the plot or number of endings. Should I reveal any of that? It still feels like there’s so much left that I don’t want to hype people up too early. I feel bad making a new post with no new information though, since it’s been about six months since any new CtM info. So I'll leave you with this teaser.

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Posted by PuffballsUnited - November 16th, 2018


I haven't mentioned this once here, but if you follow me on Twitter you probably know about it. I worked on a game called Among Us! for those that don't know, I cofounded a company called Innersloth and we just released the new game today!

https://www.youtube.com/watch?v=NSJ4cESNQfE

You and your crewmates are in a spaceship, and you gotta fix it up so you can get back home. However, one of you is an alien impostor, bent on killing everyone on the ship. It's a multiplayer game that you can play with randoms online, but the true best experience is playing with a bunch of friends and using discord or skype to chat! We just released on Steam today! If you want to give it a try before you buy it's also free on mobile (with ads).

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https://store.steampowered.com/app/945360/Among_Us/

Let me know what you think! We've been working on this game for nearly a year now! It's really exciting to finally launch! Having a game on steam has been a big dream of mine so it's really cool to take that step!

 


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Posted by PuffballsUnited - August 27th, 2018


Breaking the Bank came out 10 years ago today! Wow, time flies! To celebrate I’m gonna show a buncha stuff from the remastered version of Breaking the Bank!

 

It should be noted, ONLY BREAKING THE BANK IS GETTING COMPLETELY REDONE. The other games are only getting visual and sound updates. The animation will not be redone because that would just take way too long...

 

So, I started Breaking the Bank for fun in my High School Computer Graphics class. It wasn’t for class or anything I had just finished my other projects. It ended up getting buried for a while though and I didn’t really work on it until after I graduated.

I released it in August, but it didn’t really gain much popularity until April the next year. I had submitted it to get approved for ads and someone ended up frontpaging it! It was the first time anything I ever made had been on the frontpage, and it helped fuel the motivation to work on Escaping the Prison.

 

Now to get into some of the fun stuff! Here’s the sound test I did to figure out the voices for the two armored truck drivers’ voices.

 

Here’s how that scene looks in the new game:

I wanted to try something new with the camera angle. I’m thinking a lot more about composition now so you should expect to (hopefully) see more interesting shots in Completing the Mission. I ended up rerecording these lines because the sound quality was so bad, but I tried to keep it as close as possible. It should be noted that I’ve only rerecorded about 4 lines in EtP and StD.

 

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I’ve learned how to use colors better, and how to make structures look more interesting.

 

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Making the text white with a border really helps it be easier to read. I also moved the icons around a bit to help with readability as well. I didn’t want grey over grey. They also all have rollover animations :D

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Just throwing this in for fun to compare!

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Even the animation has come a long way! Squash and stretch can do wonders!

Finally, I’ll leave you with this sneak peek!

This fail is completely different from before! The fails are gonna be pretty similar, but most have been tweaked in some way. The Shovel is completely different as well as just one other fail.

 

Well that about wraps it up. When I made this game I NEVER expected it to become a series, or even take off the way it did! I've been super lucky that I've been able to keep making games, and Newgrounds has been a big part of that!  Here's hoping I can give the series a proper ending with Completing the Mission!

 

Thanks everyone!


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Posted by PuffballsUnited - May 22nd, 2018


That's right! The last game in the Henry Stickmin series is called Completing the Mission! In case you're not aware, I've been working on the Henry Stickmin Collection, a collection of remastered games, including a final episode. If you want more information you can peruse some previous news posts. Well, It's high time I give you guys an update on progress!

 

to be honest, I'm behind :(

 

but to make up for it here's a screenshot!!

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You might've seen this if you went hunting for the leak when I tweeted about it, but now the fail's outta the bag! (I know the map button is not ready yet but pls use your imagination). 

 

So yeah, progress has unfortunately been slow. I haven't been able to put in as much time as I'd like but I'm figuring it out. As for what this does to the release date... I don't really know yet. Once I get into a really good rhythm it'll be easier for me to judge it. To give you some numbers, I'm 21 fails in, so already farther than an Escaping the Prison. I don't have an official planned total amount of fails yet. Some of them haven't even been written!

What's that? You want MORE information? Alright, alright here you go. Completing the Mission is planned to be AROUND 3 times bigger than Fleeing the Complex. That's a lot of paths! Yep, that's what happens when every ending is canon! Also, don't worry, a lot of your favorite characters will definitely be making a return. This includes Ellie, and Charles, as well as many others! I don't wanna give away too much though, there's still a long time to wait until it comes out. Gotta pace myself with the information i reveal.

 

Let's see if I can dig up something else cool to show. Ah here we go, have some of these.

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And here, watch this thing too. It doesn't loop well, but it's fun to compare! :) If you listen carefully (maybe with headphones) you can hear I updated all the sounds and added ambience. This has been done to every game.


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Posted by PuffballsUnited - January 3rd, 2018


It's time for a New Years update!

2017 for me was spent remastering all the old Henry games, to be put into the Henry Stickmin Collection. The remastering is basically done (There's still some polish needed but all the heavy lifting is done). I've begun work on the final Henry Stickmin game, which should be 3 times bigger than Fleeing the Complex:

 

CtM

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To clarify, the remasters and the new game will all be part of the collection.

The most common questions I've gotten are, when is it going to be released and how much will it cost?

Those are pretty hard to answer. I can't really give solid answers to either. I've tried to to a time estimate on how long it will take and that puts me at an OPTIMISTIC 1.5 years from now. Sorry.

As for price, it's hard to say until it's done. I want the price to be something that feels worth it. I'd be interested in hearing what you guys would think is a fair price.

 

Well that's all I got. Looking forward to making 2018 awesome!


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Posted by PuffballsUnited - October 9th, 2017


It's time for another update! If you're not aware I'm working on remastering the old Henry games, as well as making one final game in the series. It's planned to be released on Steam. You can get more details here. In terms of progress, I've made it all the way to Fleeing the Complex now. FtC is much faster to remaster cuz it doesn't need as much work. This means I should be able to start the new game soon, which makes me really excited! Now I wanna show some more side-by-side comparisons cuz I think they're fun! :D

 

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2240474_150757625121_records.pngSome rooms in ItA got complete redesigns. This is one of the bigger ones.

 

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2240474_150757635332_Screenshot-8_14_20179_57_50PM.pngApparently safety was no concern to the Toppat Clan back in the day. 

 

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2240474_150757644953_Screenshot-10_9_201711_58_38AM.pngDid you know? Snow is infact not gray. Also the background has paralax now but you can't see that in a still picture. Also you get to see the new skip button design.

 

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2240474_150757652822_Screenshot-9_19_20175_58_19PM.pngIt's amazing what a bit of color will do.

 

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2240474_150757657752_Screenshot-10_9_201711_36_32AM.pngEven though it's the newest one, some of the backgrounds might still get a slight touch up.

 

And here's a bonus image from Infiltrating the Airship. It's the sketch layer of one of the redesigned rooms, maybe you can guess which one?

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As usual, some of these images have already been posted on Twitter so if you follow me there you would've seen them earlier!


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