Recently Stealing the Diamond and Fleeing the Complex were removed from the Android marketplace. Google wanted me to update the games to fix something they didn't like. Unfortunately I can't update the Henry apps anymore. Here's the story:
PROBLEM: I can't update the current games because they were made with an old version of flash. The new version does not accept the certificate file (file used to prove the game is legit and the game it says it is).
"That sucks" I thought. "Guess I wont touch them anymore"
I get emails from Google telling me that I need to support 64-bit by a certain time. I just push it off cuz I know I can't update.
All this time I'm getting Emails from people saying Escaping the Prison doesn't work at all for people. Sorry... Can't fix it :\
Fast-forward to a month ago, Stealing the Diamond and Fleeing the Complex get taken down from the play store. They said I had misleading links in the games (I was linking out to the other Henry games in the Android marketplace).
Now I start to seriously think about options. There's no way to update the games so I decide to upload them under Innersloth (the company i co-founded to make Among Us).
PROBLEM: Adobe Animate does not create apps in 64-bit. I have to buy a license for AIR from a different company. I sigh heavily and grumpily.... Apparently Adobe sold AIR to another company and they don't deal with it anymore. I deliberate for a while and end up trying to use this new version of AIR.
PROBLEM: The ad coding that I use (I bought a package that someone had made for flash/AIR) isn't supported for 64-bit. Welp.
I COULD fix all this. I could probably E-mail the ad guy and see if he plans to update to 64-bit. I COULD pay a yearly license to allow my games to continue on the marketplace. I COULD re-upload the games under Innersloth and lose all the number of downloads I've built up over the years. It's... becoming not worth it.
This comes at an odd time too where I'm working on the Henry Stickmin Collection. It would feel weird to upload the old games again when the remasters are so close on the horizon. I also don't want to spend a lot of time fixing these old games, when I want to be finishing a big new one. Any time spent on this delays the Henry Collection.
THE PLAN: I'm not going to re-upload the old games to the app store. I'm going to focus on finishing the Henry Stickmin Collection. Once that is done and released I will look into the process of getting that game onto the app store instead. I'll be making a news post about the Henry Stickmin Collection around the new year so stay tuned for that!
You may have noticed I didn't even mention apple. Apple sucks for developers IMO. They make you jump through so many hoops and in terms of Downloads, my apps weren't even close what I had on Android. I don't even have a mac anymore so it's EVEN HARDER for me to update things. Not worth.
tl;dr: Apps broke. Can't fix. Wait for the Henry Collection.