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PuffballsUnited

10 Game Reviews

3 w/ Responses

Great work everyone! And Happy Birthday to Noodle!

ButtChamber responds:

PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFT!

I love it!

BioPlant responds:

Thank you so much! Your games mean so much to me!

Dungeonation responds:

no YOU'RE breathtaking

Well, I like it

I thought this was a really cool idea. Sure as you know the controls had some issues, but it didn't make the game unplayable. I have to say I didn't actually complete the game, mainly because I didn't have the patience :P. If there were medals I might've played all the way through.
I don't know how hard it is to program a game like this (Pretty difficult I'd imagine) but the main control problem I had was with the throwing. But I'm sure you've already heard enough about that.
I would've also had a small description of what the coins are for (ie "Get the challenge coin(s) in each of the worlds" or something like that. Similar to how it explains the controls)

Overall I like the idea and I don't think the game deserves the score it currently has (Too low).

I just played this game for 2 hours....

It's a lot of fun and it's very addicting!
One suggestion I have though is that if you miss a ring and lose your combo, you could get a quarter of it back if you instantly stick the next ring. That way you get rewarded for recovering quickly.

One final thing that frustrates me. Sometimes I'll lose my combo because the only thing that's coming up is freaking red bars... And I can't do anything about it... :(

Fuuuun!! :D

I dunno why, but I really liked this game! The programming was well done and the music fit the mood of the game. I also like the fact that there were several different ways to get through certain areas. I liked being able to climb the walls and the character was cool too (Even though he's so simple). I ended up making my own noises for him when I messed up :P. The programming was also well done. The controls were very smooth and I did not have any trouble with them. One tiny thing though. when those big black blocks crush you, jumping into the sides of them kills you too. I didn't think it should be like that, but it's your call.

Now for some of the flaws. There wasn't much of a plot, or anything for that matter. Here's controls, now go! I wish I knew why I was going wherever I was going. The game was actually a little too easy. I think the longest I was stuck at a room was about a minute (The gun ball shooty room). Maybe making three different paths each with their own difficulties would be something you could do? That would add some replayability to the game as well.

Anyways, that's it from me.

You've got an idea-

-Now expand on it. It seems like you've got the mechanics of this game down, but... There's no point.
Try adding a score system.
Have balloons in the background be worth more points than the ones in the front.
Try throwing in some power-ups (Machine gun, time freeze, larger scope; I just came up with those in a few seconds).
Who knows, maybe you could add levels with mountains or planes flying by to make things more challenging.

Right now it isn't much of a game, but you've got the basics down, all you need to do is expand on them and you'll have a much better game in no time.

Good, but it could be better.

I'll start with what I found good about this game. It was fun, at least until I got to the higher levels. The art was nice and simple and it fit well with the theme. The music fit well too and didn't get annoying, mostly because it blended in with what I was concentrating on. The weapon system made the game much more entertaining as well.

Now the main thing that bugged me about this game, The Controls. They could've been done much more efficiently. Every time I switched between turrets, the targeting I had set up would reset resulting in me taking a lot of damage while I attempted to readjust. It got to the point where I would stick to one turret and use the other as a distraction.

Also, I was playing one match and the turrets were auto-firing. I dunno if that was supposed to happen or not, but I think it'd be nice if you could have one turret auto-firing while you control the other one. A tutorial would be helpful too. Maybe a main menu button as well? I had to quit to get to the menu so I could review the controls again.

So yeah, overall it's a great game. Touch up the controls a bit and it'll be an excellent game!

That was fun! :D

Even though it was kinda pointless I really enjoyed playing. It was well animated and the music fit well! Maybe you could make this into some sorta DDR type of game or something?
Great job!

Decent

The information that you included was correct and it was explained, which is a plus. (Some tutorials just give you code...) Adding some music would help spice it up to make it less boring. You could also work on making it look nicer. The solid colors and the bumpy buttons don't look very professional.

Keep at it and remember these suggestions for next time. The more things you make, the more feedback you get, and the more you improve. Good luck in the future!

Good, but....

There's really no point in making this. If I wanted to fight Bowser from SMW I'd play the original.

Lambtaco responds:

It was for a collab. there was going to be bosses from dozens of games and a highscore for your time. And a lot of people don't have the original. I have it, you have it, but the majority of the world doesn't.

I make things. Cofounder of Innersloth. Responsible for Henry Stickmin and Among Us.

Age 33

Design + Animation

Seattle

Joined on 12/14/07

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